Independent UX Concept Study

DANA App UX Concept Study

Improving New-User Activation and Subscription Discovery

An independent UX concept study exploring how onboarding, app security, and recurring-payment discovery could make an e-wallet experience clearer for new and returning users.

Project
UI/UX Design Final Project
Platform
Mobile App Concept
My Role
UX Research, User Flow, UI Design, Prototype & Usability Testing
Scope
Onboarding, App Lock & Subscription Flow
Status
Independent concept study · Not implemented

This project was created as an independent educational concept study and is not affiliated with or endorsed by DANA.

Background

Start with product understanding, confidence, and a reason to return.

E-wallet apps need to help people understand the product quickly, feel safe using it, and return when they have recurring payment needs.

This concept study explored three moments in that journey: first-time onboarding, account protection, and recurring pulsa purchases.

Problem & Goals

Opportunity areas explored without implying live business performance.

Rather than measuring live business performance, this study explored product opportunities that could support first-time activation, user confidence, and recurring purchase consideration.

New users need clearer early guidance

New users may not immediately understand what they can do in the app or where to begin after signing up.

Intended outcomeSupport first-time activation

Security should build trust without feeling disruptive

E-wallet users need confidence that their balance and payment activity are protected, while still being able to access the app smoothly.

Intended outcomeImprove feature discoverability

Useful recurring-payment features can be easy to miss

Users who purchase pulsa regularly may not notice that they can turn a one-time purchase into a recurring subscription.

Intended outcomeEncourage recurring purchase consideration

Key Users

Two concept personas shaped the flows selected for the prototype.

New user visual context
First-time e-wallet user

New User

Has limited familiarity with e-wallet features and needs clear guidance during sign-up and early use.

Understand the app quicklyKnow what to do after registrationFeel confident before making a first transaction
Daily consumer visual context
Recurring mobile-credit buyer

Daily Consumer

Purchases pulsa or bills regularly and may benefit from a simpler way to repeat the same transaction.

Complete purchases quicklyUnderstand subscription benefitsControl recurring payments clearly

Approach

Five focused steps from public-pattern review to formative prototype testing.

Review

Review Existing Patterns

Reviewed e-wallet competitors and public user feedback to identify common onboarding, security, and recurring-payment patterns.

Competitor analysis and public review insights
Plan

Identify Opportunity Areas

Turned recurring observations into three opportunity areas: clearer onboarding, optional app protection, and contextual subscription discovery.

Pain-point and opportunity mapping
Map

Map the User Flow

Mapped the path from sign-up to first use, then explored how users could discover and activate recurring pulsa purchases.

Onboarding and subscription user-flow map
Build

Design and Prototype

Created a mobile design system and interactive prototype for the selected flows.

Design system and high-fidelity mobile screens
Test

Test Key Tasks

Conducted three exploratory usability sessions to observe how participants moved through onboarding, app access, and subscription tasks.

These sessions were formative and directional. They were used to identify early usability issues in the prototype, not to validate live product performance.

Solution & Outcomes

Three concept directions paired with early usability signals, not live product claims.

Onboarding

A more guided first-use experience

Instead of only introducing feature names, onboarding explains what each key feature helps users do.

What changedReframed feature introduction around user benefitsBroke information into digestible stepsHelped users understand key areas before their first transaction
Testing signal

Participants found the onboarding informative and did not consider the longer introduction a major issue.

Onboarding concept screens
Onboarding concept screens
Optional security layer

Optional app lock for more confidence

The concept explored an optional app-lock setting with PIN or Face ID for users who want stronger protection, especially on shared or frequently accessed devices.

What changedAdded an optional extra layer of app protectionOffered PIN and Face ID as access optionsIncluded a temporary lock state after repeated incorrect PIN attempts
Testing signal

Participants considered account security important and responded positively to the added protection step.

Optional app lock and Face ID concept screens
Optional app lock concept screens
Subscription

Make recurring purchases visible at the purchase moment

A subscription shortcut appears while users purchase pulsa, making the recurring option visible before they leave the transaction flow.

What changedSurfaced subscription in the pulsa purchase flow instead of hiding it in a separate menuClarified that a one-time purchase could become a recurring paymentExplored schedule and confirmation steps for repeat purchases
Testing finding

Participants became more aware of the subscription feature, but the “add bill to subscription” task had the lowest direct success rate during testing. This indicated that the entry point and wording still needed iteration.

33.3%direct success on the “Add Bill to Subscription” task

The next iteration should make the subscription entry point clearer, distinguish one-time purchases from recurring payments, and explain schedule, payment source, cancellation, and low-balance handling more explicitly.

Recurring mobile-credit subscription concept screens
Subscription concept screens

Final Project Reflection

A learning-led final project, not a production product result.

This case study was created as my final project and graduation requirement for the Hacktiv8 UI/UX Design Bootcamp.

Through this project, I explored how research observations, user flows, interface decisions, and usability testing can be connected into a more intentional product experience. The work received the Teacher Award with a total score of 99.2/100, and I graduated as the top graduate of my batch.

The project was developed as an educational concept study. Its usability findings are early directional signals, while real acquisition and transaction outcomes would require implementation, analytics, and further validation with a broader user sample.